Thursday, 29 January 2015

User testing 2

After coming back from the study break, I have did a user test on industry peoples, Stuart Godwin and Benedict Tan.

Feedback on Stuart is he encourage me to put on some social media element to further advertise the game. He believes that using social media platform can further generate audience for the game. He also likes the graphic that I have designed. Unfortunately I could not deliver the full game cycle but he believe if the game prototype is to be publish it will be able to gather positive reviews. He also reminds me of the timeline left for me to develop the game prototype as there are still a lot of things to be done.

While Benedict he stated that the game graphic is good however without a full game cycle it is difficult to judge on the outcome of the game. However he is looking forward on the final artefact that I will be producing for the graduation exhibition.

User testing


The main testing I'm doing is the interactivity of the button, I've observe how user plays with the game. I realised they did not notice the summoning button as a button. And also from the feedback they stated, the game is rather challenging than annoying. 

Positive feedback are on the graphic of the game. Most of the user like the graphic I've designed. However, I failed to provide a full game cycle to the user therefore there are some minor part I still couldn't identify.

Wednesday, 14 January 2015

Character design 2

More sketches on characters, the stronger units, fly units and stronger enemy.







The digitized version:







Saturday, 10 January 2015

Title design

The name of the game is inspired from the movie Thor. He looks a bit viking-ish and he is an Asgardian.

Therefore my title name is inspired from the word Asgardian, using "tap" as the game requires to tap on the mobile platform to play the rhythm mixing with the word Asgardian and therefore "Tapperadian".






Tuesday, 6 January 2015

Technical Issues 2

While developing the prototype, I have faced more technical issues as i progress.

Problems

1. removing the unit after it dies.
2. triggering the beats.
3. using hard coded attributes, cannot draw the attributes from each units.

Also after meeting specialist and stated out the problems above, he helped me to solve most of the problems and I continue to progress to develop the prototype. 

Friday, 26 December 2014

Technical issues

I have started to try and test out codes on the two characters and unit I have designed. I decided to design the other character in the later stage as I need to start making a working game prototype.

I have been able to create the unit but however, I have problem summoning multiple units at the same time. Therefore, I've consulted my specialist and he helped me on creating array for multiple summoning.

After that I'm having issues of making the units in the array to fight each other, it was also solved with the help of my specialist. After that, I can manage the other part of the code which are the attributes of the units.

Friday, 19 December 2014

UI design

Digitized UI design


Square buttons: Unit summoning buttons
Round buttons: Beats button, will have sound feedback after tapping on it.