Sunday, 8 February 2015

SFX

This is the background music used for my game prototype.


The sound for the drum beats.
https://www.freesound.org/people/DWSD/sounds/191634/

The sound for swordclashing.
http://www.freesound.org/people/jobro/sounds/74833/

The sound for the beats.
http://www.freesound.org/people/primordiality/sounds/78823/
http://www.freesound.org/people/primordiality/sounds/78825/

Change to one sided

I have changed the game UI in the last minute as it consume more time if I want to develop the prototype that enemies comes in in two ways.

I have to code again on the attributes of the units. Therefore, I have changed the tower to one side and the enemies will be coming in from the left.

Here's the screenshot:



Thursday, 5 February 2015

Technical issue 3

After finish animating most of the characters and feedback, I start to refine my codes on the prototype.

What I have done:

Timer count down
Remove resources
Beats
SFX input

Problem I have faced:

Combo
Summoning different units and attacking each other differently
Randomizing
Adding resources have bug
Cool down on buff duration

After the last session with my specialist. It is for the last time he helped me to solve most of the bug that I couldn't solve. He also suggested that I should at least create a finished game, which has a start and end of the game.

Also showing the buff effects and resource feedback as they are very important indicator to create a better UX for users.

Lastly, make more animation to make the game more lively rather than a stable still game.

Here's some of the evidence of the tutorial session with my specialist: