Thursday 29 January 2015

User testing 2

After coming back from the study break, I have did a user test on industry peoples, Stuart Godwin and Benedict Tan.

Feedback on Stuart is he encourage me to put on some social media element to further advertise the game. He believes that using social media platform can further generate audience for the game. He also likes the graphic that I have designed. Unfortunately I could not deliver the full game cycle but he believe if the game prototype is to be publish it will be able to gather positive reviews. He also reminds me of the timeline left for me to develop the game prototype as there are still a lot of things to be done.

While Benedict he stated that the game graphic is good however without a full game cycle it is difficult to judge on the outcome of the game. However he is looking forward on the final artefact that I will be producing for the graduation exhibition.

User testing


The main testing I'm doing is the interactivity of the button, I've observe how user plays with the game. I realised they did not notice the summoning button as a button. And also from the feedback they stated, the game is rather challenging than annoying. 

Positive feedback are on the graphic of the game. Most of the user like the graphic I've designed. However, I failed to provide a full game cycle to the user therefore there are some minor part I still couldn't identify.

Wednesday 14 January 2015

Character design 2

More sketches on characters, the stronger units, fly units and stronger enemy.







The digitized version:







Saturday 10 January 2015

Title design

The name of the game is inspired from the movie Thor. He looks a bit viking-ish and he is an Asgardian.

Therefore my title name is inspired from the word Asgardian, using "tap" as the game requires to tap on the mobile platform to play the rhythm mixing with the word Asgardian and therefore "Tapperadian".






Tuesday 6 January 2015

Technical Issues 2

While developing the prototype, I have faced more technical issues as i progress.

Problems

1. removing the unit after it dies.
2. triggering the beats.
3. using hard coded attributes, cannot draw the attributes from each units.

Also after meeting specialist and stated out the problems above, he helped me to solve most of the problems and I continue to progress to develop the prototype.