Thursday 20 November 2014

Paper prototypes

I have also tested out a few different paper prototype of the game to see which has the better UX on the gameplay.

Prototype 1:

- Use food to summon
- Simple tap interaction to summon


Prototype 2:

- Drag and drop the characters
- Use food to summon
- Character will move to the selected position



 


Prototype 3:

- Perform rhythm to summon characters
- Use food to summon
- Combo will be used after summoning
- The greater the combo the stronger the unit



After all 3 prototype, I've decided to mix and match most of them, using simple tap to summon the units and at the same time, performing beats will be able to enhance the attribute of the units.


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